To ascend, I had no choice but to create games-Chapter 711 - 403

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Chapter 711: 403

Chapter 711: 403

After reading the detailed post about Black Tech, the players of “Card Heroes” got excited.

The game was fun, and there were many possibilities to explore in assembling card decks; however, the problem was that the strength of the players’ decks couldn’t keep up with the monsters’ as the game progressed, gradually diminishing the gaming experience.

But just at this moment, the post about Black Tech made players realize that cards could still be enhanced.

The strength of enhanced cards was not even on the same level, and since enhanced cards were bound, players could now go and collect some of the cards they wanted nearby before challenging the four Bishops and then continue adventuring in the Dark Forest.

Therefore, the players’ minds became active.

Overnight, the Priests in other regions noticed that the Angel Envoys they summoned had become exceedingly ravenous.

They looked eagerly at the Priests day in and day out, occasionally hinting that there was a place quite significant—they should go take a look, perhaps?

There were also players who tried every possible means to find traces of the Scout, and upon finding one, they treasured them like a priceless gem, insisting on going to the nearby outpost to see what’s there.

Under the players’ bizarre actions, the nearby Priests were pulled repeatedly to the outposts, becoming the players’ respawn points there.

With the blessing of the Priests, the players’ actions became unrestrained.

They continuously harassed the guards, and when the guards were too busy to pay attention, the players would immediately go in for a spirited duel with the Bishops, contentedly dying after injuring the opponent and being sent back to respawn.

However, being able to face a Bishop didn’t necessarily mean success.

The Bishops were unbelievably strong—after all, they were the only remaining Demigods in the world, with power so great that even a death-defying fanatic like Xiemen Waidao could only chip away a tiny bit of their health.

But as long as a little health was taken down, the players were confident they could defeat them.

Millions of players took turns in battle, and the Priests responsible for leading them had never seen so many people in their lives.

In their eyes, the nearby summoning circle was like a major transit station, with people coming out from time to time, carrying their predetermined items and rushing towards the outpost.

Some wanted to ask why the players were suddenly so fervent, but the players almost had no time to answer their questions—only saying, “This is what the Bishop wants us to do.”

After all, time is money, and the Bishop’s health is finite—what if someone else defeats him?

Players who had enhanced all their key cards stopped participating in this frenzy and gave the precious opportunity to others.

They set out for the depths of the Dark Forest, and their awakened cards had unimaginable abilities; some of the powerful, unique item cards could even compare to Divine Artifacts, allowing them to travel further into the darkness.

The records of far travels were updated daily, and it seemed that the terrifying Demons of the forest could no longer stop the players’ advance.

In contrast to the players’ unstoppable momentum, the state of the Bishops was far from stellar.

Loss of blood time and time again weakened them, and some Bishops even began to wield their weapons, confronting the players with their Divine Artifacts.

Bishops who drew their weapons entered their second form. In this form, their shields were stronger, and they could inflict more damage, requiring players to have even more powerful unique items to contend with them.

To allow new players to join in, more Awakening Cards appeared in the safe house.

[I’ve left a Poison Suit; it can deal some damage even to second-stage Bishops. Plus, this set has a high margin for error—you can add ten other cards without issues. Enhance the cards you want and put them back here afterward, for the next person to use.]

[To save time, I’ve finally enhanced an effect card. I’ve left it here, remember to return it to me afterwards.]

[The Corrosion card has a nice effect, and after enhancement, you can draw it right from the start, so it can deal decent damage. Don’t forget to give it back to me, alright?]

Some unique item cards had no attack power, which made it hard to injure a Bishop for enhancement; it required extensive prior building.

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But in the Bishops’ presence, the average survival time for players was 1.3 turns, with most bowing out after dealing damage on the first turn, making obtaining these enhanced Support Cards quite challenging.

However, the effects of enhanced Support Cards were far stronger than Offensive Cards. Some even caused a paradigm shift in gameplay, so their prices were exorbitantly high.

But here, most of the gaming experts lent theirs out.

Though they were cautious when lending them, they knew the impact these cards had on new players and generously let go of them in the end.

And the newcomers delivered; although some cards were lost, the majority adhered to the etiquette of returning them immediately after use, allowing others to continue utilizing them.

An enhanced Support Card could easily fetch thousands on the card trading market, but here, these cards quietly rested in the safe house, benefiting every player who came by.