Reincarnated as a demon inside a dungeon-Chapter 38
Chapter 38: Chapter 38
-gonna... eeeeehhh!?!?!
"See? Magicians can learn new spells that are not automatically granted by their skills by recreating that spell’s magic circle, then registering it to a Magic Skill they own that spell falls under." - Gust
What!? Then, if there’s such a magic circle pictured on all the magic entries in the Kigal-Note-
"You can learn any spell that you have a skill for, Oh, and do not forget the level of the skill needs to be high enough." - Gust
Aw, come on! Don’t steal the wind from my sails like that! But he’s right. It’s written that Dark Grasp requires the [Darkness Magic] skill at Lv.4. It also mentions some other skills that spell can be used with, but they’re irrelevant for me.
"...Hey. The symbol’s still there." - Gust
Of course, it’s still there. It’s a picture. Pictures don’t move around.
"No, that was not what I meant. When magicians obtain new spells through self-made magic circles or Spell Scrolls, the circle or scroll disappear upon use." - Gust
Guess the Spell Scroll’s something similar to Skill Scro-what did he say?!
I tried to apply more mana to the magic circle. It worked, but I didn’t gain anything else.
...These pictures can be reused?
"Seems so... and with Ex items being indestructible, it must mean they can be used indefinitely." - Gust
...Let’s keep this a secret. Like, a national class secret. People would kill to get their hands on this book if they know about this trick.
---
Yesterday’s events ended with us promising never to speak loudly about the Kigal-Note’s magic trick. After that, I spent the rest of the night wondering what kinds of magic I should learn with the mentioned trick.
That said, most Magic Skills are locked behind Magician-line classes, and I’m not sure if I should take one or not. Then there’s the problem of me not knowing which class I can take...
I’ll figure that part out when I’ve managed to integrate into society. They have magic tools to figure out which classes you qualify for, wasn’t it? Threads and acrobatics have helped me all this way already. No need to stress over something that will at most be a sub-weapon.
There is something called [Magic Ability], which is essentially a collection of all the starting spells of the other Magic Skills, plus some moves related to magic in general. Sounds handy. I’ll take that when I got the chance. And Skill Points.
What I CAN do is challenge the "Element Technique User" titles. They all grant a Lesser-ranked Element Skill of their respective attribute, plus a Magic Skill! The Darkness Technique User title I already have is one of them.
The titles give a boost to anything of that attribute, be it skills or magic. Just taking one for the magic skill’s not a smart move, so I’ll rather focus on an attribute that’ll help me on many fronts, not just magic.
I looked it up, and it seems that skills that are attribute-related have certain common traits amongst themselves. Such as how well some of their skills work, what kind of magic one can expect, you know, the overall style of that attribute.
From what the Kigal-Note, and Gust, can tell me, these traits are categorized as:
Strength
Main attributes: Fire and Earth
Have high offensive and defensive powers, but they lack special maneuvers and tricks. In short, the muscle-brained attributes.
Defense
Main attributes: Ice and Metal
These attributes focus more on defense than the previous ones, and they also have special moves to trap and seal targets. They can also have a heavy blow hidden, such as a shield bash.
SpeedMain attributes: Wind and Light
These focus mostly on speed and dodging, but that speed can become a great weapon in the hands of someone talented. These are also the attributes containing many long-range moves.
All-aroundMain attributes: Water and Order
These attributes can be called jack-of-all-trades. There’s no specific focus on something, but that also gives these attributes versatility.
The reason why Order is part of this category is due to it sometimes makes combination attributes that include itself easier to use than its parent(s) at the cost of somewhat weaker abilities.
SupportMain attributes: Life and Chaos
As one can guess from the name, the moves of these attributes focus more on enhancing than anything else.
The reason why Chaos is considered a member is due to combination attributes involving this and a single other attribute becomes almost always an upgraded version of the other parent.
DisruptMain attributes: Darkness and Death
I didn’t need much research on these. Simply put, these focus on weakening the opposing forces instead of straight out damaging them.
And that’s them all. Combination attributes are likewise combinations of all the traits of the parent attributes.
Heretic attribute may be an All-around/Support type attribute on paper, but the results are more like those of the Disrupt type. "Enhancing" the target with soul-crushing powers... yikes. I’ll take it if it’s necessary for the Kur Kigal evolution, but honestly, I wish it isn’t. It lacks firepower, which I’m in serious need of.
Not that I can think of that a third attribute needs to be trained as well, so I have the freedom to chose for myself there. Maybe Fire... but that won’t work due to the Arachnid trait... right? Then what about-
"Oi, Master. Are you with us?" - Gust
Huh? Oh, got lost in thoughts again.
"You could say that is typical Master behavior, but please stay sharp. Past this is unknown territory." - Gust
We’re currently at the tunnel (possibly) leading to the Ruins of Rebellion. That’s fine and all, but...
What in the world are you wearing?
Gust had dressed like a bush made of Rose-Maria. Cosplay? Halloween? Camouflage?
"I had a brilliant idea. Since there is a high chance of encountering Dread Spirits in those ruins, there would be an equally high chance of not encountering any monsters." - Gust
Because the Spirits would have blown up the inhabitants?
"That is right!" - Gust
I’m not sure about that logic...
"Therefore, by covering myself with these Dread Spirit-repelling plants, I am safe to investigate the ruins without any problems. Mmh, my intellectual spirit is burning!" - Gust
......
I, no, all of us, which includes the moles that worked on the tunnel, watched Gust with half-opened eyes. This birdbrain...
You know, even if there’s a chance the Ruin’s filled with Spirits, it’s not impossible of it to be any monsters there. Besides, don’t you think that there’s a slim chance that his majesty’s in the ruins too?
And with the speed of an F1 car, Gust removed his disguise(?).
"Then I’m hoping for good results from you, Master!" - Gust
Seriously...
I’m off then.
With that, I went deeper into the tunnel covered with newly planted Rose-Maria.
---
Hngh. Hnnggh. HHHNNNGGH!! OPEN UP ALREADY!
*BANG!* *Crash!*
Whoops. Not my most silent entry, but what other choice did I have?
The tunnel that the moles had dug up ended up in a dead-end in the form of a floor tile. A heavy floor tile, if I may add. It’s nice with [Impact Thread] at level 12.
Left, clear. Right, clear. Front and behind... are just walls. I’m in a corridor. Figures. Hey, I’m in the first, civilized structure ever! But it’s ruined... dust everywhere. Except for that, it looks like a corridor in a castle from the middle-age. There are even full-plate armors lined up across the corridor. These won’t suddenly start moving, right?
Doesn’t look like there’s someone here. No sounds of anyone coming to check the sound of me crushing the tile either...
SYSTEM MESSAGE:
New Location of Interest found: Ruins of Rebellion
Jackpot!... Is what I wanna say, but the ruin’s too gloomy for me to feel any happiness here.
I walked to the window and looked outside...
Whoa. It’s a castle. I had the feeling it was that but seeing the outside’s a different story than some secluded corridor. And dusty. *Achoo!* freёweɓnovel.com
However, this castle doesn’t look like it was built here. I mean, 50% of the castle’s literally merged into the small hills here. It feels like someone made a teleport fail when they transported the castle.
The tunnel that the moles dug lead to the third floor of the castle. Heck, when I rounded one corner, I was met with the rock wall of the hill!
Did the lord of the Dungeon want a castle so much, but they made a mistake that lead to this mess?
That’s all that I have to say about the castle. It doesn’t look like it will collapse on my head, so that’s good. The bad news is; there are tons of Dread Spirits here.
They’re flooding the castle entrance, like ants on honey-covered sugar cubes... with extra sugar. Several spoonfuls.
The good news is that they seem to be unable to enter the venue, which leads to the bad news that I cannot use the main entrance. Thank god the moles had made this backdoor for me. Those numbers could have surpassed [Heresy Modification]’s limits. It lags when that happens, making me defenseless until it’s on again. It usually comes back online after a few seconds, but... Tons. Of. Dread. Spirits.
If there are so many outside, there’s a slim chance that there is someone already inside. Better see if I can find something like a map of this place. Or anything that can give me some hints. Those "Remnants" thingies are also welcome.
Since one part of the corridor ends in the mountain wall, I have no choice on the matter of where I go next. I threw some armors into my Storage while I walked. Old or not, metal’s metal. It could come in handy.
I also found something that looked like barracks where the guards lived when the castle wasn’t a ruin. Or should I call it a fortress since it’s got living quarters for soldiers on the 3rd floor?
I emptied the rooms for any clothing, weapons, armors, clothing, and furniture. Yes, even the furniture. I used [Thread Control] to throw whatever was too heavy for me to lift into the Storage. The barracks were left buck naked after I was finished with the job. Only dust remained. Does [Spatial Storage] even have a limit on how much it can contain?
I found some diaries as well, probably the possessions of the soldiers that lived here before. I’ll give them to Gust. See if he can figure out anything about this place. I’m still going on full, so I kept on the exploration.
More rooms became the offers of my razzia, filling my Storage with even more junk. And I mean it when I say "junk".
Name:Ragged Clothing
Item Type: ClothRarity: NoQuality: GDurability: 14/50
Effects:none
Description:
A remnant of what used to be clothing. They are really dirty, and it is recommended to throw them as soon as possible.
Just hope I don’t obtain any "Packrat" title~.
I kept on exploring the third floor when I found something strange. I opened a door that looked like it lead to another barracks, but what awaited me was a graveyard.
I’m not joking. It is a real indoor graveyard, complete with a dirt floor, tombstones, and withered trees. The room’s around 600 meters long, and the only point of interest is that the other end of the room forms a hill. On top of that hill is a single tombstone, and perched on that again is something that looks like... a piece of armor?
This place screams "Boss fight", but doesn’t that mean it’s related to those "remnants"? That’s typical for games...
Let’s take the challenge. I’ve got some tricks up my sleeves in case it’s something too strong for me to handle anyway.