Another world Game Developers in Japan`s 1991-Chapter 389 - 345: Kirby Gameplay and Metroid 2 Return of Samus

If audio player doesn't work, press Reset or reload the page.

Chapter 389 - 345: Kirby Gameplay and Metroid 2 Return of Samus

Zaboru smiled to himself as he thought about the gift he had sent to John Kirby in usa. "I hope Kirby likes Kirby," he said aloud, laughing at his own joke. He was proud of the little pink character he had created and delighted that John Kirby and his family could enjoy a special experience meant just for them.

Meanwhile, among the player base, Kirby Dream Land quickly found a loyal following. Though it wasn't as explosively popular as Pokemon or Super Mario Deluxe, Kirby's simple, charming design and approachable gameplay captured many hearts. Players were immediately drawn to the adorable, goofball appearance of Kirby, with his round, pink body and ever-smiling face. But beneath the cuteness lay a surprisingly challenging game.

The gameplay of Kirby Dream Land was a refreshing twist on the typical action platformer formula. Kirby's unique ability to inhale enemies and spit them out as projectiles added a clever layer of timing and strategy. If players timed Kirby's inhalation perfectly, they could practically make him invincible, swallowing incoming projectiles and enemies alike. The key was mastering the timing—a mechanic simple to learn but difficult to master, and it quickly separated the casual players from the truly skilled.

Zaboru, ever the master of hidden surprises, also added a secret mode to Kirby Dream Land. If a player could beat the game in under an hour, they would unlock the "Defeat Zabo-man!" mode. Zabo-man, in this version, was a goofy homage to himself—a round-bodied character much like Kirby but with a gray helmet, a black body, and glowing eyes.

New n𝙤vel chapters are published on novelbuddy.cσ๓.

In "Defeat Zabo-man!" mode, the gameplay shifted dramatically. The screen split in two: one side controlled by the player as Kirby and the other by AI-controlled Zabo-man. Projectiles would rain from outside the screen or from above, and both characters had to catch as many as possible. It was a battle of reflexes and endurance, lasting an intense almost 13 minutes of continuous play. Victory required precision, timing, and unshakeable focus.

In one of the local high schools, a student named Endo widely recognized among his peers as the best gamer in school proof his credibility. His friends gathered around him in the classroom after school, watching in awe as he breezed through "Defeat Zabo-man!" mode with stunning ease.

"Damn, Endo, you're a god!" one of his friends shouted.

Another stared at him in amazement. "How the hell are you even human!?"

Endo grinned, modestly shrugging. "It's all about focus and rhythm," he said coolly, while his classmates continued to cheer and clap. In that moment, he wasn't just a kid with a handheld console—he was a hero.

As for Metroid 2: Return of Samus, Zaboru had taken a different approach. Knowing how beloved the Metroid series was, he decided to preserve much of the core gameplay from his original-world memories. He tweaked the graphics and gameplay mechanics slightly to better fit the ZGB's capabilities without sacrificing the feel of exploration, isolation, and discovery that made Metroid special.

One small addition he couldn't resist including was a Zabo-man Easter egg. True to his mischievous nature, Zabo-man made a brief appearance in the background during certain areas just like the ZEPS Metroid , floating past silently while saying, "You are very cool," before disappearing without a trace. It was a tiny, whimsical detail, but it delighted players who stumbled across it, turning it into one of those "did you see that!?" moments on school playgrounds and or gaming community.

Additionally, players who completed certain hidden objectives could unlock Zero Suit Samus as an alternate skin—a nod to the Metroid lore that hardcore fans "adored". Seeing Samus in her Zero Suit outfit on the small ZGB screen was a thrill for players, and it added even more replayability to the experience.

Player reception to Metroid 2 was mixed, though largely positive. Many praised the game for its atmospheric design and deep gameplay, especially considering the limitations of the handheld. However, some fans voiced a common sentiment: they would have loved to see a full-fledged Metroid sequel on the more powerful ZEPS console.

"This is amazing," one fan wrote in a ZEPS power magazine letter, "but imagine what Zaboru could do with Metroid on ZEPS!"

Still, the enthusiasm was undeniable. Metroid 2 helped reinforce the perception that the ZGB wasn't just a toy—it was a real gaming machine capable of delivering deep, satisfying experiences.

By the end of October, the month's releases had proven to be another massive success for ZAGE. With Pokemon, Super Mario Deluxe, Stranded Kids, Metroid 2, Kirby Dream Land, and more filling players' hands, ZAGE was riding a wave of momentum that showed no signs of slowing down.

And Zaboru? He was already in his office, brainstorming the next big moves for November—because for him, the game never stopped.

To be continued.

Please give me your power stone and if you want to support me and get 11 advance Chapter for 3 bucks considering subscribe to my patreon patreon.com/Zaborn_1997

Also Join my discord if you want https://discord.gg/jB8x6TUByc

RECENTLY UPDATES
Read Splitting the Heavens
ActionAdventureFantasyMartial Arts
Read Fantasy Family Simulator
FantasyAdventureSlice Of LifeXuanhuan
Read I Can See Through Everything
AdventureSupernaturalXuanhuanMartial Arts
Read My Beloved Dog is the Strongest in Another World
AdventureFantasyRomanceSeinen