Another world Game Developers in Japan`s 1991-Chapter 387 - 343: Star Fox

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Chapter 387 - 343: Star Fox

Ather game that made waves this October was Star Fox. Once again, Zaboru went completely overboard — in the best way possible. Originally, Star Fox in Zaboru's previous life was a marvel for the SNES, a 16-bit console pushed to its absolute limits. The original game, utilizing the Super FX chip, forced a polygonal 3D rendering system onto the SNES, something thought impossible at the time. But now, with ZEPS limited to an 8-bit system, Zaboru had to be even more creative.

Instead of true polygons, Zaboru cleverly adapted the game. He replaced polygonal 3D with an intense pseudo-3D rendering, similar to classic arcade games like Space Harrier and *3D WorldRunner *from his previous life. Despite this technical downgrade, Star Fox on ZEPS still managed to deliver an exhilarating, fast-paced space shooter experience, capturing the spirit of the original.

Players were stunned. It wasn't just the graphics; the game's sense of speed, the dodging, the shooting, and the feeling of navigating through asteroid fields and tight corridors — it all felt revolutionary for 8-bit hardware.

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Meanwhile, in the Japanese game development community, Star Fox became the talk of the town.

At BANZ, one of ZAGE's key third-party developers, Satou Kurokawa, the lead developer of Cosmic Wing, stared at the screen, jaw slack.

"How the hell is Zaboru-san doing this, man?" he muttered, watching Fox McCloud's Arwing ship weave through enemy fire.

One of his senior developers laughed nervously. "No idea, boss. I guess... that's just what makes ZAGE and Zaboru untouchable."

Satou sighed, shaking his head in admiration. "Honestly, without Zaboru, ZAGE wouldn't even be ZAGE and without ZAGE Zaboru still Zaboru i bet. Anyway, let's analyze this game. We need to study it. This... this is a tech miracle. If we can even replicate half of it, and implement it to our next games"

Similar conversations echoed across Japan's small but fiercely passionate development scene. Everyone was amazed.

As for gameplay, Star Fox launched with Fox McCloud as the default character, supported by his trusted teammates: Falco Lombardi, Peppy Hare, and Slippy Toad. The controls were intuitive for the ZEPS: a double-tap on a directional button triggered a barrel roll, the X button fired lasers, and the O button activated the shield. Pressing X and O together unleashed a devastating special shot.

But, true to Zaboru's playful design philosophy, he hid a special surprise inside the game: a secret playable character — Zabo-Man!

Unlocking Zabo-Man required a hidden feat: players had to access a secret "Out of This Dimension" stage, a surreal, dreamlike level. Within it, players faced the "Casino Boss," a giant slot machine. The only way to defeat it? Shooting the handle until it rolled a jackpot 777. Miss too many times, and the boss would launch deadly projectiles. Fail to get the jackpot within ten minutes, and the slot machine would self-destruct, resulting in an automatic game over.

Those lucky enough (or skilled enough) to hit the jackpot were rewarded. Zabo-Man became a selectable character, piloting a sleek new ship with a different firing pattern, stronger shields, and an all-new special attack. It felt like playing a whole new game.

One night at Bakudan Arcade, Kumogi hunched over a ZEPS rental unit, teeth gritted in frustration.

"AGHHH! Why won't it hit JACKPOT!?" he cried, pounding the sides of the arcade cabinet.

Nearby, Sakaki — already the proud owner of Zabo-Man — laughed so hard he nearly fell off his stool.

"Bro, your luck SUCKS!" Sakaki howled. "I got my Zabo-Man on my second try!"

"SHUT UP!" Kumogi barked, trying again, desperate to defeat the slot machine boss.

Rikki, munching on a bag of chips, leaned over. "Man, it's not just luck. You gotta time your shots, feel the rhythm. It's not pure luck."

"Don't feed him false hope," Sakaki teased. "Kumogi couldn't hit 777 even if he bribed the machine!"

Sawada laugh "His luck always sucks!"

Kumogi growled and muttered under his breath. "I'll show you all faggot... I'll get my Zabo-Man tonight."

Scenes like this played out all across Japan. Star Fox wasn't just a technical marvel, it was a cultural moment. Kids, teens, and even adults c, sharing tips, bragging about unlocking Zabo-Man, and showing off high scores.

Meanwhile, back at ZAGE HQ, Zaboru watched the numbers roll in. Star Fox was selling out. Fans loved it. Critics loved it. Even industry veterans were in awe.

"Not bad," he murmured to himself, twirling a pen in his fingers. "But this is just the beginning."

He glanced at his desk, where concepts for future games were already stacked high. If Star Fox could wow the world with pseudo-3D, what about when ZAGE finally moved to real 3D?

Zaboru then chuckles "it still needs time no need to rush. First is to release a 16 bit console then goes to 3d" Zaboru smile and continue planning his next November release and ZAGE November release is Obviously it will be something special.

To be continued.

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