PREVIEW

... he break last week.

Satou here. A game freak friend of mine told me last bosses not simply being strong is what makes Computer RPGs different.


When he almost got me to believe him, I recalled how boss characters being unbeatable without the correct strategy had always been popular since the days of Yamata-no-Orochi, and it snapped me out of his trick. I admit it's a pretty apt gimmick for RPGs though.



"I guess they're not sending any more?"

...

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